![]() Keep in mind that this console generation started less than two decades after the first consumer color television broadcast. Other features such as color graphics, single player modes, and the ability for a console to generate even a simple beep for audio were sometimes included, but were by no means universal. Systems often made more with less by asking players to attach overlays to their television sets, and other tricks to make the most out of limited hardware capabilities.įeatures many would consider fundamental today, such as automatically keeping scores, are not a given and are frequently left for the player to keep track of. Systems this generation are often capable of drawing just a few lines or dots on a television screen, and little more. ![]() Though these are not always universally true for a generation, they help give a big picture impression of what the industry valued at the time, and how things were changing.Īs an emerging technology, designers struggled to simply make an interactive device that plugs into a television, let alone design complex games for them. When a generation is mentioned in this book, prevailing industry movements will be brought up under Trends. Besides time of release, generations are typically classified using factors such as the technologies used, social factors, economic conditions, and other influences. However they aren't entirely baseless either. However it's important to note that this system is by no means the only one, and it definitely isn't the correct one in many academic contexts.Īs stated previously, console generations are fairly arbitrary. This is because the system used by Wikipedia is widely used casually by the general public and news outlets. Going forward in this book this book will generally share its console classification system with the system used by Wikipedia. While console generations are arbitrary, they still help with understanding consoles historically, so this book uses them. After this definitions quickly get out of sync with each other Keep in mind that people classify game console generations as more of an art than a science, and there is no formal industry or academic organization which classifies consoles by their generation. Though there are a number of definitions of which generation a console belongs to from here on out, most at least agree that the home consoles here belong to the first generation. Home game consoles as they are known today have to start somewhere and this is it. The First Generation of Video Game Consoles 9 Ninth generation of video game consoles.8 Eighth generation of video game consoles.7 Seventh generation of video game consoles.6 Sixth Generation of Video Game Consoles.5 Fifth generation of video game consoles.4 Fourth generation of video game consoles.3 The Third Generation of Video Game Consoles.2 The Second Generation of Video Game Consoles.1 The First Generation of Video Game Consoles.
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